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> Before, my algorithm didn't consider the conservation of the cloth's
> velocity (in each vertex of the mesh), and I thought it should, and I
> rewrote major parts of my code to allow this. But obviously I did
something
> wrong, because this looks AWFUL!
Conservation of velocity? Perhaps this has something to do with this type of
simulation, which I know nothing about, but velocity isn't conserved in the
real world, momentum is though. Or perhaps I should shutup before I make a
fool of myself?:-)
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